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A jam submission

SPACEPHOBIA - GMTK 2018View game page

Multi-directional shooter without forward movement
Submitted by Davide-Stefanutti — 1 hour, 3 seconds before the deadline
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SPACEPHOBIA - GMTK 2018's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2523.4743.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Simple, sweet and fun.  When I play Asteroids I always stay in one spot. This game made that impossible and was a nice spin on the classic. 

Submitted(+1)

Its quite fun! I enjoyed the challenge of managing position, momentum, and direction in order to stay alive. I didn't really have any real complaints, it was very well executed.

Submitted(+1)

Simple and clean.  Nicely executed concept of 'shoot to move' and an interesting take on the asteroids classic.   Good work.

Submitted(+1)

Amazing game. 

Probably would be better if the elements aren't too big so there's more room to play. But the game is pretty fun to play and adds a good layer of strategy compared to the original formula. Good job man!

Submitted(+1)

Great job on the concept! Fits well with the jam's theme and puts a nice twist on a classic formula.

https://itch.io/jam/gmtk-2018/rate/298998

(+1)

Best score (3 Tries): 2332

Well that was actually more playable than the original asteroids as I remember it. Thank you for dampening movement, so I don't just keep drifting once I start moving. Also making the game rather slow as a nice design decision. It could have easily been a chaotic,  panic inducing mess, but with everything moving slowly, there's actually time to think through what to shoot and how that will move my ship. The "near screen edge" indicator was a nice touch. I'm guessing you had a playtester who kept slamming into the screen's edge.

I appreciate controller support, but the menus still seem to be mouse only which was a little annoying when hitting reset.

Anyway, Nice game. I'm glad I played it.