This is pretty old now so i dont plan on updating it anymore, but it never occurred to me that linux wasnt supported out of the box. Sorry about that, thats something I'll have to keep in mind for future projects.
Angry Armadillo Games
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I know this comment is old, but I just saw it. Sorry about that, just saw someone else had a similar issue and I found a thread that might have a solution, but I dont know for sure if itll work.
https://www.reddit.com/r/battlefield_4/comments/1xzzn4/tdrdelay_10_fixed_my_cras...
Hey sorry youre having that issue. I looked into it a little and it looks like it could be a timeout issue with your gpu? I found this link that has some instructions that may be able to help you fix it, but I dont know for sure that itll work. Hope it does though.
https://www.reddit.com/r/battlefield_4/comments/1xzzn4/tdrdelay_10_fixed_my_cras...
I've never played papers please, but I do enjoy the idea of giving little logic puzzles that the player has to figure out in order to enter the correct information. I do think that there should be a little bit more of a learning curve though, rather than jumping straight from simple math to binary math lol. Love the style and atmosphere. nice work.
Its too bad you guys ran out of time to make it really functional. The way it looks is really nice though, and I wouldnt even know where to start with making a game in vanilla javascript lol. Hopefully you guys get a chance to come back and finish it, would be great to see what it looks like in a finished state.
There are a surprising amount of layers to this game! I did not expect the levels to be randomized, but that was such a nice surprise. The ability to upgrade between rounds really added to the replayabiity and honestly made me play a lot longer than I really expected to lol. When I discovered you could collect tiles by removing them, it changed everything. Suddenly it was this frantic balancing act of trying to collect tiles, watch out for enemies, guide the character to power-ups, and pay attention to where you needed to place tiles. The slower movement speed kept it from being overwhelming while also making it feel super fast paced.
Really well done!
oh my goodness what a fantastic little game! This really did feel like helping my mom type, but in a good way lol. You guys nailed everything from the simple but effective game play loop, difficulty scaling, and aesthetic. The characters are all unique and hilarious in their own right (I lost it at the cat) and I really appreciate the attention to detail, like the spacebar having a different sound than the other buttons. My only real suggestion would be to have a randomized list of phrases to go through for each character so they arent the same each time. But thats nit-picky really. Awesome work!
I honestly know pretty much nothing about poker, so I was a little worried going into it that I wouldnt know whats going on, but this felt like a fun little mini game that I really did enjoy. Sorry you had to cut things to make the jam deadline, but I know how that feels. It would be cool to see what else you had planned for this. Well done!
This felt mighty ambitious, but I love when teams run with these ideas that we otherwise arent really used to seeing. I think there could be some really interesting mechanics here that might work well in a multiplayer setting, with one dm picking the options that the crawler has to choose from. Either way, great work!
Simple yet effective. I like how at first you just rush through things but then at the end of each day your forced to really slow down and think things through lol. I tried to be cheeky and sit in a corner pushing into the wall until I realized the enemies were moving but it wasnt counting towards my score. Great aesthetic and well polished. Nicely done!
With no information on the game page and no screenshots or anything, I honestly had no idea what to expect, but that was actually a pretty entertaining experience lol. I wish there was a little more feedback as to what exactly is going on, I think it was a turnbased thing? Though I wasnt exactly sure what the hero was doing since he didnt have many animations. But the story was fun and the dialog and models were really entertaining. Nicely done to the whole team!
I really appreciate you taking the time to leave all that feedback lol. I do agree with you that the enemy balls are too similar to the shield cubes, they were easier to differentiate before I added the post processing stuff and I think at that point I was too tired and used to it to notice lol. And yeah after watching a few people play there are things I would definitely strive to make more obvious, the player mechanics being one of them. But yeah, thanks a ton for the compliments, and for playing!