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StepOnIt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #600 | 2.475 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is an interesting puzzle mechanic, but all the actual puzzles seem to just be "shoot whatever's closest to you." I feel like there was a lot of room for some creative level designs you could explore with this core mechanic, but everything's just really straightforward.
There's nothing really wrong with the game. It looks very nice and controls well. There's just a lot of missed potential when it comes to level design. I did have fun with what the game is now. I just know it could be better though.
Hey, sorry for the late answer.
You're right, it's not the most inspired level design you can find. I think there's a lot more to do with this concept, as there is always more to do with videogames ideas, but I was alone and I was aiming at complete this project in time. I'm not very quick and have a lot to learn so... I suppose the game is more basic than it should have to.
Thanks for your feedback. :)
882MB, really? xD
Yeah for some reason games made with the Unreal engine compress horribly.
Yeah. Unreal Engine projects are a "bit" heavy... :D
Can't seem to get it running. Someone else has reported being able to play it, so I'll assume it's me, but I'm going to have to hold off a rating till I can get it to play.
Good job! This is a great game and it's sort of sad that it hasn' t had much traffic yet. The mechanic is very clever and I really enjoyed playing through it! It took me a while to figure out how some things worked, but all in all it was a fun playthrough!
Hey, sorry for the late answer.
Thanks for your feedback. Would you mind to tell me what did you not figure in the first place ? I wanted to make the game clear and easy to learn so I'm kind of interested for future project to know where I can improve my design;