I can understand why people are struggling with the magnetic mechanics of the game. Like others have mentioned , it is not immediately obvious what the effects of the magnet and, whether intentional or not, the first idea that came to my mind is that I would be able to suck all the bullets to my magnet and then release them back when I stopped using the magnet. Again, I can't tell why my mind went that route but it did. Additionally, I do agree that something that lets us know that the bullets are engaged like by slowing them down would make it be a better "game feel", easier to understand, and more fun as it is cool to see bullets slow down in mid-air as I readjust their trajectory. It's that sense of "having power over the enemy" that games like these tend to bring that I feel is missing from this entry. However, the concept is a fun idea and I would like to see some improvement done to really nail the feeling of using a magnetic to attack the enemy with their own ammunition.
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Magnet Mandy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #449 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting game. Magnet could slow down bullets just a little more to make things more responsive and powerful. At the moment, it feels like the bullets fly through my 'magnet zone' way too fast and I don't have enough time to curve the bullets fully back - which requires a crazy, time-consuming 360 spin back at the enemy. Would also love to see a 'repel' function?
There's definitely some fine tuning to do with regards to the main mechanic. Pretty much everyone who's played the game since we finished has found the magnet difficult to use, which is a shame since it's really fun once you get the hang of it. I'm not sure if a repel function would be a good idea, since that would essentially let you reflect bullets straight back at the enemies.
Super interesting concept but I couldn't hit anyone. This is one of those games that I think might be easier the more enemies you have, because you could use it for friendly fire scenarios. But starting with 2 enemies right next to each other, I couldn't bend the bullets enough to get anywhere close to hitting them. I was super proud of myself for even getting them to bend 90 degrees but that's not going to kill anyone except maybe myself.
Interesting concept but it's really hard. I died multiple times and couldn't even hit a single enemy.
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