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Slingshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1157 | 3.227 | 4.167 |
Overall | #1983 | 2.066 | 2.667 |
Design | #2262 | 1.420 | 1.833 |
Adherence to the Theme | #2392 | 1.549 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea, I love how you use faux gravity to move bullets. However, you have a ton of health in the game, a bit too much. If you click anywhere on the title, the game will crash. And the bullet rotates way too slow, all of my tries either were so slow they hit me, or they were too slow and would miss the enemy, making imprecise shots. It is almost unplayable with how slow the bullet rotates. I would recommend speeding up the bullet's rotation, and you might get a great game.
Edit: Sorry, you might get disqualified, this is a game made last year.
Hey I believe this was accidently submitted for this year's jam. just thought i'd let you know
Here's the deal, man: This is a sick concept. The idea of flinging bullets around and making them go into orbits is really, really, really cool. The implementation, however, was lacking, I feel. The fact that only green bullets can hit (as far as I'm aware, since I got no score from white bullets) is a little silly to me, and the actual difficulty of shooting the bullets where you want to in the first place is crazy, practically impossible. The fact that you're trying to hit a moving target on top of that is completely bonkers. Again, the idea is amazing, and I'd love to see an iteration where it is easier to hit enemies (maybe have orbits be more lenient with the slingshotting, and have the enemies move slower), but right now it's too difficult and finicky to be too much fun.
Its from the previous gamejam; Dont play. (proof)