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theyellowgreninja

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A member registered Jun 22, 2018 · View creator page →

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This is such a cool idea!  However, the pathing of the rover confused me a little, and the gameplay was pretty slow for me.  Very nice presentation though!

A cool concept for sure, but for a few of the levels (5-9 or thereabouts) the controls stopped being randomized.  Like, the timer would tick down, but when the controls were supposed to change they stayed the same.

Otherwise cool, although mildly annoying idea!

It's not bad, but it lacks complex problems, the game kind of boils down to "use fire until it can't hurt you any more" which isn't super compelling.  Cool idea, and definitely fits the theme, and for RPG maker it's definitely some good quality.

Here's the deal, man:  This is a sick concept.  The idea of flinging bullets around and making them go into orbits is really, really, really cool.  The implementation, however, was lacking, I feel.  The fact that only green bullets can hit (as far as I'm aware, since I got no score from white bullets) is a little silly to me, and the actual difficulty of shooting the bullets where you want to in the first place is crazy, practically impossible.  The fact that you're trying to hit a moving target on top of that is completely bonkers.  Again, the idea is amazing, and I'd love to see an iteration where it is easier to hit enemies (maybe have orbits be more lenient with the slingshotting, and have the enemies move slower), but right now it's too difficult and finicky to be too much fun.

This is really hard, but it's a pretty good time!