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Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #816 | 3.794 | 3.794 |
Overall | #1065 | 3.294 | 3.294 |
Originality | #1087 | 3.294 | 3.294 |
Design | #1254 | 2.794 | 2.794 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The design is really good, the game is pretty ! It seems a little buggy, I recommend to players to wait and don't spam click. I would have let the player unzoom or move the camera with right click and faster. ^^ The idea is interesting, and the game is entertaining !
The theme is respected, but I kind of think I'd prefer the game with more towers, so I don't think the uniqueness of the tower adds much to your gameplay.
Well crafted graphics and the turn-based mechanic seems like something that could be explored more on its own. However the single tower, while it fit the theme, didn't really do much to improve the game - it felt like I had to memorize the spawn locations in order succeed instead of using a strategy.
Man, that is great. I thought that maybe some RNG would fit well cause in the end was more trying to remember the order where each wave was coming from, but you have to test it to see, you may have to dynamically generate levels in order to guarantee that waves could arrive at any order and still be beaten.
One minor thing is that if you move to quickly, it may get into some bugs, like an enemy escaping a hit or getting out of the blue marking.
Nice little game. The thing that bothered me the most was the camera movement. I wanted to zoom out all the time. Was there any idea behind having the camera view this limited?
It feels great to play and the controls are intuitive. Sometimes the enemies do feel that they come a bit quick. Overall, Great Job!
Thanks!
The hex environment looks very clean, but I couldn't figure out how to fight the baddies
agreed
Thanks! You can place a tower by clicking on a highlighted raised tile, and you can pick it up by clicking on the tile again.
Ah, cool. I'll give it another go