Really cool idea. I think it would be better if the grappling tool was "stickier," as it feels really good to start to build up a flow only to miss a grapple point because of the fixed angle and range of the hook.
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Daemono's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #482 | 4.137 | 4.625 |
Originality | #828 | 3.578 | 4.000 |
Overall | #899 | 3.466 | 3.875 |
Design | #1348 | 2.683 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I don't really know what I'm doing lol. Mashing the spacebar works most of the time. An explanation would be nice. I get that it scrolls through the moves you can do and you have to use them in that order, but I'm confused as to what the chain does. Looks really nice, though!
Submitted
Nowhere but ForwardThank you for the feedback! We had intended to design the levels a little more deliberately so that it wasn't possible to spam the spacebar, but ended up having to compromise that to finish on time. If we make any more levels for this game, they'll definitely have obstacles and enemies placed such that spamming the spacebar doesn't work anymore.
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