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Fairbank's Hell Lich's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #209 | 4.240 | 4.240 |
Overall | #226 | 4.067 | 4.067 |
Design | #363 | 3.800 | 3.800 |
Adherence to the Theme | #447 | 4.160 | 4.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome concept and really fun to play. I feel like the controls were a little too sensitive (went right into the monster's mouth a few times). Wish the boss had a health indicator of some sort. Great work!
I like the game art a lot. The concept is nice and the patterns look cool. The game is short but demonstrates the idea pretty well. Nice work.
This is such a cool twist to the bullet-hell genre. My heart stopped a split second after every shot. And the setting was actually intriguing. Great job!
Check our game! https://cerosware.itch.io/one-stick-shooter
Nice game, but litle hard for me.
Please try our too: https://itch.io/jam/gmtk-2019/rate/461656
The controls were a bit sensitive which made it hard for me to play (with a keyboard), but it was still really fun. Great idea with the foresight. The cat was very cool, and the design is beautiful overall!
Cool idea with great art and music. My main gripe is that movement is too fast and sensitive, which made it hard to get into you right position because I would overshoot too much and try to readjust.
Maybe relatively slower movement with some kind of dash?
Great idea with the foresight mechanic!
Great idea, with questionable execution. Plagued by performance issues, unclear hitboxes, and imprecise inputs. Genuinely looking forward to further efforts.
What browser are you using? I tested it on Firefox and Chrome and didn't get any slowdown. But just now I tested it on Edge and it was a laggy mess. The difference was huge. Edit: And now it was fine in Edge apart from long loading. I don't know what's going on there.
The hitbox is the witch (not the hat, not the cape), but yeah, that's never communicated to the player (and you can't tell how thin/wide she is under the cape, she's as wide as her head/hair).
Input is better on joystick since you can control how fast you go. For keyboard we should have introduced a button to hold to go slower/faster so you can rush to the orb but also manouver yourself into a safe spot with precision. But alas...
Thanks for the feedback.