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Aggressive Combustion

135
Posts
74
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A member registered Jun 21, 2017 · View creator page →

Creator of

Recent community posts

Thanks so much for checking it out! Yeah, wallrun is a little inconsistent and something I'm reworking for the full game for sure.

Really impressed you managed to get up there! :o it's supposed to be inaccessible, and a teaser for where you would go much later (after the "to be continued...").

An excellent start for your first game jam! The visuals and sound are all really well implemented (LOOOOOVE the parallax effect going on). Some of the mechanics are a bit clunky, the jump/physics in particular (though the walljump is really well implemented!). I also couldn't quite figure out where I was supposed to go, and I kept getting stuck with seemingly no way to get back, so I'd suggest making sure that you check that each path has a valid way forward/back.

This is an amazing start! Very charming and clever, and the art is gorgeous. It overall feels very polished, especially with all the dialogue and juice/game feel elements (ALSO THE REFLECTIONS IN THE MIRROR! SUCH A NICE TOUCH). The combat could be refined a bit I think, but I'm super excited to see that this is the "demo" and that you're gonna keep working on this.

Top-notch small-scale metroidvania! Love the 1-bt art, and very impressive building this from scratch. Good level design and use of upgrades. My only nitpick is that some of the jumps felt a little too difficult/frustrating.

Fun melee combat that feels good, and it being first-person really makes it stand out. I looooove the art style. Environment art is a little repetitive, but that's not a huge issue for a jam. Character feels kinda too short? Or everything else feels very big.

Nice work overall!

Excellent game! Exactly what a solid, small-scale metroidvania should be, imo. Mechanics feel good and juicy, and solid level design that teaches players the ins and outs of their abilities. I played on keyboard, so my one complaint is with the controls on that (probably better on a gamepad).

Also, my game also uses campfires to save and heal, so that makes us either best friends or mortal enemies. I don't make the rules.

(seriously, awesome work)

Feels very polished, which is always great to see! The core mechanic of grabbing and throwing stuff is fun and makes it unique. Good visuals, good sound, and really neat perspective. Would love to see this elaborated on. My two complaints:

  • Didn't really feel a sense of progression, just kind of wandered around and ended up at what seemed to be the ending room
  • The player can walk off ledges, which makes it even hard to keep track of where I've been/where I need to go

Love the art - also, really solid that this was done in 6 days! I'd mostly focus on refining the mechanics (it's already been mentioned, but the jump is very floaty). I also died at some point and wasn't really sure why/how.

Thanks for checking it out, and so glad you had a good time with it! Weird that the sound effects didn't work for you, I did an update with some new options for it right before submissions closed so maybe I missed something, I'll check it out!

https://aggressive-combustion.itch.io/project-mallow

This was really fun! It took me a minute to get into and realize how the game works, but once I did I had a really good time. Very unique concept. I'd love to see a version that's a bit more polished (different colors for each "player", game feel/juice, etc.). Nice work!

Love this! Great puzzle design and clever mechanics, though the platforming wasn't my favorite. Narration was great, helped give a Portal-like feel.

Very cool! Clever mechanic and puzzles, though maybe a bit too difficult. Would love to see this expanded on!

We'd like to submit our game Project MALLOW :) https://aggressive-combustion.itch.io/project-mallow

Controls took some getting used to, but the mechanic is really neat! Keep refining it and I think you could have something special here :)

Nice, laid-back puzzle platformer. Kind of reminds me of Thomas Was Alone. I like the changing aesthetics a lot. My one real issue is that the "undo" button seems to stay selected, so if you press space and jump you end up also clicking undo. That's something I've encountered in Unity and it's a simple fix - just need to put in a line to deselect UI elements.

Awesome concept and really fun to play. I feel like the controls were a little too sensitive (went right into the monster's mouth a few times). Wish the boss had a health indicator of some sort. Great work!

Hilarious. Concept, art style, and sound design all came together really well. Where I can I download this version of Africa?

The art style is really, really cool! I had a great time with this, and I'd love to see an expanded version. Maybe consider things like showing line of sight for the zombies, so the player can plan better, and explaining more about how the different mechanics (like the car) work. Great job!

This is awesome and right up my alley! I want more! Some really great puzzles here, nice work.

Loved this! The learning names/language feature is really neat. Eventually I got fired, so as a form of rebellion I just started letting everyone through. 10/10 disgruntled employee simulator.

This was really cool and unique! Wonder if it'd be possible to save out or even print the sacred text at the end, so that I may record the teachings of the Conqueror God Optimus Prime for future generations.

This made me laugh a lot - particularly the bullet's scream (and face, of course). I did encounter an issue with the resolution that cut off the controls, so it took me a bit to get the hang of it! Great job otherwise :)

This was neat! I like the idea of blending a platformer with an RPG. I feel like there could be a bit more direction given in the level design; keep working on it!

This made me laugh a lot. Loved the blend of old english and modern stuff.

Thanks! :)

Sounds like you made it to the next-to-last one then. Thanks for playing! :)

Thank you! :)

Thanks! :D

Thanks! Wanted to do something where it wasn't quite what it seemed at first haha

Thank you so much! :)

Usually when an artist covers a song, they have some agreement with the owner of the original song. That said, if you changed it up even just a bit, it might be fine? Disclaimer: I am not a lawyer.

Personally, I'd say try to avoid using the song period, if only because the point of the theme was to build something based on the title, not necessarily the song itself. It's your game though, so make what you want :)

Yep! Base your game on any song title you want, in any way you want.

Thank you for the feedback! I'll be implementing a lot of that into the post-jam version. That said, sounds are disabled by default because I've played wayyyy too many games (jams and otherwise) that are extremely loud on start-up - and that's a problem especially on stream. But, maybe I can find a better way to deal with that. Anyway, thanks for checking it out! :)

Thank you for playing! :)

Thanks for checking it out! Yeah, the settings part is a little messed up - you can't change them after you've played that game until you completely restart it. I mostly tested with a controller, and didn't think about Ctrl causing problems. I'll definitely be fixing that in an update! Appreciate the feedback, and I will definitely be checking out your game :)

This was really fun! Art and sounds are great, and there's tons of charm. I think the game needs a bit better balancing, though. If you don't place things in the "correct" position at the very beginning, you might as well start over as there's really no way to recover. The laser is also too powerful.

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Thank you so much for playing! Sorry the controls are a little wonky for Mac - I really wanted to add key binding but ran out of time. If you happen to have a USB/Bluetooth game controller, the game is fully compatible, and you may have a better experience :)

I will absolutely play and rate your game :)