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Only One BULLET's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #606 | 4.000 | 4.000 |
Design | #1173 | 2.875 | 2.875 |
Overall | #1175 | 3.181 | 3.181 |
Originality | #1629 | 2.667 | 2.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice little game!
Everything is fine, but I would still work on ai. Sometimes they make poor use of the nav mesh and just stand behind the wall.
But overall it’s so cool.
I will be glad if you can take a look at our game. We actually have the same name: https://itch.io/jam/gmtk-2019/rate/460954
Looks and feels good... cool music...
difficult but addictive game..
Nice game!
Just one note: I could kill the enemy by leaving the bullet at the bottom. Is it intended?
No it's actually fine.
And yea, unity physics often bring headache XD
I'm also having problem making it work the way i wanted haha
Or probably you could check for the velocity every time it collide with the enemy before register it as a hit. (the condition for velocity value should be low but you can't use zero. This i guess need a lot of trial and error)
Really like it overall. Looks simple but is actually rather challenging. Had the most fun lining up enemies for the orange power-up.
Great game man :)
Very good and very fun game , Keep it up
Interesting way of working with the "Only One Bullet" !
Like other people said aiming is very hard and enemies spawn way too fast for someone to get along with the controls and aim. Music wise put the volume a bit lower :).
And for the text I see you used the basic text from Unity. Don't. Like never. It sucks for real. Use TextMeshPro, it's free and available directly in Unity. You might just need to import it. But you'll definitely see the difference ;).
Pretty cool, I've seen a few games with this concept but i'd say this game stands pretty solidly amoung them. I agree with others that aiming was a tad difficult, but it wasn't too bad. And yeah, the loud music nearly got me caught at work xD
Cool concept but the controls are quite clunky I would also make the mouse vsisble as it is quite hard to tell where you are aiming
sure basically when you have something that moves this slow it feels annoying to get anywhere because it takes so long. This is obviously a limitation of having the game in one screen however my main problem was how hard it was to aim, when you can't see the mouse you can't really tell how you need to move it. I ended up missing several shots from point blank range because I couldn't control the aiming properly
Warning for earrape when you start the game XD. Pretty good but aiming felt weird
The core mechanic is consistently good and in some ways satisfactory but i think there's some issues with balance, so there's a point where even with power-ups is really hard to get rid of the blob of enemies. I had fun playing it, and i think it has potential!
The core mechanic is consistently good and in some ways satisfactory but i think there's some issues with balance, so there's a point where even with power-ups is really hard to get rid of the blob of enemies. I had fun playing it, and i think it has potential!
Nice job. Your art assets and sound effects are great. You UI text is a bit of a mess and kind of blurry. I think you did a good job with the central mechanic, but I think there was more you could do to expand on the idea of only having one bullet. Overall, well done!