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BREAKOUT : One Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #483 | 3.822 | 3.822 |
Originality | #520 | 3.867 | 3.867 |
Design | #528 | 3.600 | 3.600 |
Adherence to the Theme | #606 | 4.000 | 4.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is seriously hard in a good way. The way it makes you have to keep track of a dozen different things while only having one bullet is inspired.
I like it even though I'm not that good at it (only made it to the fourth level). The design is really clever, I've seen a lot of games in this jam that have the "one shot" mechanic, but I like the addition of the shield and slowed time features here to give you slightly more control over the shot.
I did find it difficult to both move and redirect the shot where I needed it to go, though I might just need more practice. It was also pretty rough if the bullet unpushed a button, cutting me off from reaching it.
I like the concept, but maybe you should try to have a stamina countdown to avoid players holding shift all the time.
game makes me feel gay
See I think you got it the wrong way around. I found myself always holding the slow down button as that made the game not kill me and helped me aim. If you were to make the the game always be in slow motion and the button press to speed up the game, then I think you would be onto something. You could creating some really interesting and challenging puzzles, as slow motion would be the default easier mechanic and speeding up is where you could fail. Now you have it the other way around,default mode is harder than slowing down mechanic.
Seems pretty fun, I'm just too tired to focus after the jam xD Barely made it to the second level :P