I updated the game to the newest version with 16 levels and more polishing!
I got a play store link, but the game is still under review there.
Very nice idea and graphics! :-D
Having the controls switched at every room is quite confusing, but I will manage to escape the spaceship in less than two minutes before or later...
For this first edition, everyone gets a prize.
Please contact me by email at my name dot my surname at arm dot com to choose the color of Pokitto and the delivery address.
Hi,
being this the first edition of Game jARM Noway and since there have been only two great submission, we decided to buy a prize for both developers :-)
Please contact me by email at my name dot my surname at arm dot com to choose the color of Pokitto and the delivery address.
I'll send you the same message in your game page so that you can receive a notification.
It's pretty awesome to see the submissions start coming in!
Great job!
Remember to submit your game at least 30 minutes before the deadline to avoid any possible problem with the website. You can always update your game later with a justification if you are still ironing a bug, but the submission must happened on time.
The theme is "you only have two minutes".
You are free to interpret it as freely as you want: you can make a game where the player has only two minutes to complete the level, you can make a turn based card game where each player has two minutes, you can make a superhot or braid game where you have two minutes but time flows at different speeds or even in reverse!
Please feel free to ask any questions in the forum.
Good luck!
Thanks for the feedback! :-) I updated https://github.com/renato-grottesi/moonarchists/issues/15 with your comments and I'll try to fix them after the voting period.
About aiming at high speed, did you try the non-cross-hair mode in the options? That was the default before people told me that it didn't feel natural, but I think it's better for more accurate aiming. I'm still a bit on the edge on which is better...