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A jam submission

See Joe RunView game page

A single-button platformer
Submitted by TheMightyZeus — 8 hours, 57 minutes before the deadline
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See Joe Run's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#324.6674.667
Design#5123.6193.619
Overall#5203.7943.794
Originality#12793.0953.095

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The thing that impresses me more than anything in this game is your solution to turning in a one button autorunner.  I'm shocked that it actually works at all - if I thought of this idea I would think it would absolutely result in unintentionally turning, but once you know how it works, that really doesn't happen.  Even when you do tiny jumps to cross gaps, you don't turn around, which makes a huge improvement in control and game feel.

Submitted

Congratulations on finishing your first jam!

Submitted

I love the nice cartony art style and the smoot gameplay.

Submitted

Well done. I think it turned out really well. Looks very polished, and I love the tutorial.

Submitted (1 edit) (+1)

Quite original, I like it. The level design could be better suited for the inability to stop moving. It was hard to get some jumps in time without hitting space too fast making myself turn around. Also, I'd appreciate more checkpoints because falling off and sending you all the way back to the start was quite annoying especially when on the one telling you to do a small jump to turn around and I had not read it fast enough to try it so I had to walk all the way back to finish reading it, then falling off one more time till I was finally able to do it.


All in all still great, just the level design needs some work for it to fit this games gimmick.

Developer(+1)

Thanks for the input. I think making the "short jump to turn around" part of the tutorial a little more forgiving is definitely a good idea.

If you jump to a higher or lower platform, or over a gap, you shouldn't turn around, even for very short jumps. Maybe that should be explained better. I just didn't want to make the tutorial a novel.

Overall I definitely would have preferred more time to work on the levels, and ideally get some people to provide feedback before posting the game, but that's game jams for you. I do plan on improving it for the future and I'll definitely take your notes into consideration. Thanks again!