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A jam submission

Pocket RocketView game page

Submitted by kaesve (@kaesve) — 8 hours, 10 minutes before the deadline
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Pocket Rocket's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4983.9003.900
Overall#5783.7333.733
Adherence to the Theme#6064.0004.000
Design#7873.3003.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love the indirect controls, and the resizable, movable UI was a stroke of genius! Really great game! I had a lot of fun with it.

Challenging game, but a great idea. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

Submitted

This was amazing, the presentation, mechanics, and everything were all around outstanding. I felt like I was playing a "real" game instead of a jam game. My only complaint was the inertia of the ship seemed annoyingly high. I get that that's a mechanic, and it was used to great effect in the level where you have to shield through the fire to get to the end, but I'd prefer a more responsive ship. I adored the UI with the movable screen, top freaking notch there. Wonderful work, I'm glad I got to play this!

Submitted

Oh now that was such a cool interface! Cool puzzle elements really make you think! You utilize the pad instead of making it an annoying gimmick! Really well done! Would love to see this made into a full game (maybe an app game with touch controls?)!

Would love if you could check mine out too! Or not, no pressure ;) https://itch.io/jam/gmtk-2019/rate/462672?after=20#post-876644

Submitted

Love this concept, and the graphics also look really nice and fitting! I think maybe tweaking the numbers on the momentum of the ship would be my only suggestions, gameplay-wise, because the game feels very good already. Well done!

Submitted

Nice little feels like the good old c64 times game. Great Job there! Maybe a benefit would be if i could controll the game with a more gesture like drag controlls so i dont have to look at the controllboard all the time when the action intensifies. Think about... click drag left release: activates the left booster, click drag top release: activates the top booster, click drag any diagonal activates shield and so on... so i could manouver better through those flames and stuff while i can look at them :D But like i said... Great job keep it up!

Submitted

What a great idea! There's something super relaxing just using the mouse to control everything. This took me back to those old 90's education games where you figure out how to connect things in order to make them work. Fantastic execution and design all around! As mentioned before the walls felt a little too "sticky?" sometime, I almost wanted the rocket to bounce of them! Great job overall!