Wow! This is a really cool puzzle game! I love that you were able to create your own cool puzzle and set of rules, and it works really well! This concept could definitely go places, and I'm super impressed you created it in only 2 days! Great job!
Play game
Particular Puzzles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #70 | 4.478 | 4.478 |
Adherence to the Theme | #87 | 4.565 | 4.565 |
Overall | #103 | 4.261 | 4.261 |
Design | #414 | 3.739 | 3.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool idea - a bit of a mind bender. The time limit made it a bit less fun but I can see the appeal. Great work!
Thanks a million for the feedback! I went with the minute long time limit to play more into the theme and keep it short for repeat sessions, but I've gotten a lot of feedback that it was too short, so I think I should have included a "zen mode" or something to just solve puzzles without the time limit. Thanks again for your comment and for playing :)
This is a really good puzzle game, and I would see this working as an actual game. the one problem I had was that the difficulty when beginning is unreasonably hard. I would suggest a difficulty system so that the game gets harder as it goes on, and so you can learn the mechanics more easily and skillfully. Though, I would guess a scaling difficulty is probably missing because of time constraints.
Still, a really good job on this one!
If you wanna check out my game:
Thank you very much! Yeah, my concession to the 48 hour time limit was resorting to randomized puzzles. The tutorial contains the hand-made puzzles with the difficulty curve, but yeah I agree that having the random difficulty curve in the main game is jarring. Thank you very much for taking the time to play and to write a comment! I played yours and rated/commented on your page :)
I really liked the concept, but I felt like the 1 minute timer was a bit extra and just created stress. However the one move is really cool and the puzzles are well designed, good work! :)
I will be honest with you. My brain got toasted after try to solve as quickly as possible and I gave up. Actually, I started to play it in reverse and see how much negative score I can get in 1 minute (I got -16). I admit that even the tutorial showed me how stupid I am since I had to try multiple times on simple puzzles to proceed. Still, however I played it, it was fun, but I need to clean my brain and build up some IQ before coming back.
I found the puzzles pretty hard to grok sometimes, and the timer makes it hard/stressful to think solutions through. I think it would be more interesting and fun if you had just made 20 (or more) premade puzzles without a timer (though I also understand that designing those puzzles by hand would've costed more dev time).
Yeah, it's definitely on the more challenging side. I wanted to hand-design some puzzles and I ended up doing so for the tutorial. After reading your comment, I realized that I should have called the tutorial "Story Mode" and have the current game be an Endless Mode. There are 15 handmade puzzles in the tutorial so that would be like what you're saying. I appreciate your feedback and getting me to think about this more, thanks for playing my game! :)
fun casual and addictive game...
all the best for the rest of the jam
return the favor by Trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948
Excellent puzzle game. Very creative too.
If you get a chance, come rate my game please: https://itch.io/jam/gmtk-2019/rate/463297
Very creative, difficult and mind boggling! I found it quite enjoyable, and would even without the timer.
The tutorial was super helpful. If you're planning to continue working on this, I wouldn't mind a casual mode with no timer. Solving these was a lot of fun!
It took me a while to learn the rules, but once I did I really like that it turns into a 'Spot the difference' game as well as a 'solve the puzzle' game - especially when there was no difference!
I'd like to have a larger 'minimum' step count to make the puzzles a little more difficult once I spotted what was different between the two - usually it was only one or two arrows and that made it fairly simple to get the right start point.
Overall cool idea!
I got 26! Is that good?
Very neat concept; gives me some good ideas for things to try out in my own games. The tutorial was very useful. I found while playing that a strategy of "Click any tiles that look different as fast as possible" seemed to work better than actually thinking through the puzzles, so it might be good to penalize wrong answers (maybe no time limit, but after a wrong answer you lose?).
Nice work!
A very neat little puzzle game! I really appreciate the tutorial, very helpful. Keep it up!
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