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A jam submission

Particular PuzzlesView game page

Solve puzzles with only one move! Solve as many as you can in only one minute!
Submitted by ViolinLloyd — 2 hours, 35 minutes before the deadline
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Particular Puzzles's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#704.4784.478
Adherence to the Theme#874.5654.565
Overall#1034.2614.261
Design#4143.7393.739

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Wow! This is a really cool puzzle game! I love that you were able to create your own cool puzzle and set of rules, and it works really well! This concept could definitely go places, and I'm super impressed you created it in only 2 days! Great job!

Developer(+1)

Thank you so much for your kind words! I really really appreciate it :) I've been debating adding a few additional tiles, sprucing it up, and making it a mobile game. I really appreciate you taking the time to play it and provide feedback, thank you :)

Submitted(+1)

Cool idea - a bit of a mind bender.  The time limit made it a bit less fun but I can see the appeal.  Great work!

Developer

Thanks a million for the feedback! I went with the minute long time limit to play more into the theme and keep it short for repeat sessions, but I've gotten a lot of feedback that it was too short, so I think I should have included a "zen mode" or something to just solve puzzles without the time limit. Thanks again for your comment and for playing :)

Submitted(+1)

This is a really good puzzle game, and I would see this working as an actual game. the one problem I had was that the difficulty when beginning is unreasonably hard. I would suggest a difficulty system so that the game gets harder as it goes on, and so you can learn the mechanics more easily and skillfully. Though, I would guess a scaling difficulty is probably missing because of time constraints.

Still, a really good job on this one!

If you wanna check out my game:

https://itch.io/jam/gmtk-2019/rate/461710

Developer(+1)

Thank you very much! Yeah, my concession to the 48 hour time limit was resorting to randomized puzzles. The tutorial contains the hand-made puzzles with the difficulty curve, but yeah I agree that having the random difficulty curve in the main game is jarring. Thank you very much for taking the time to play and to write a comment! I played yours and rated/commented on your page :)

Submitted(+1)

Cool game :D

Developer

Thank you very much, I appreciate you checking out my game :)

Submitted(+1)

I really liked the concept, but I felt like the 1 minute timer was a bit extra and just created stress. However the one move is really cool and the puzzles are well designed, good work! :)

Developer

Wait, you had a 1 minute timer as well! ;) Thanks for playing and for the feedback!

Submitted

XD Lol I know but that was the only thing I had going for my theme, but you already had only one move so it wasn't completely necessary :P

You're welcome! :)

Submitted(+1)

I will be honest with you. My brain got toasted after try to solve as quickly as possible and I gave up. Actually, I started to play it in reverse and see how much negative score I can get in 1 minute (I got -16). I admit that even the tutorial showed me how stupid I am since I had to try multiple times on simple puzzles to proceed. Still, however I played it, it was fun, but I need to clean my brain and build up some IQ before coming back.

Developer

You're definitely  not stupid, a lot of people have told me that it's on the tougher side! You're not alone! I'm glad you played it, and I really appreciate you taking the time to comment and provide feedback! :)

Submitted(+1)

I found the puzzles pretty hard to grok sometimes, and the timer makes it hard/stressful to think solutions through. I think it would be more interesting and fun if you had just made 20 (or more) premade puzzles without a timer (though I also understand that designing those puzzles by hand would've costed more dev time).

Developer

Yeah, it's definitely on the more challenging side. I wanted to hand-design some puzzles and I ended up doing so for the tutorial. After reading your comment, I realized that I should have called the tutorial "Story Mode" and have the current game be an Endless Mode. There are 15 handmade puzzles in the tutorial so that would be like what you're saying. I appreciate your feedback and getting me to think about this more, thanks for playing my game! :)

Submitted(+1)

Nice mechanics, Ilike  the tutorial nice way to explain the whole thing. So far I got 8 points

Developer(+1)

Thanks for the feedback! I hope you had fun playing! :)

fun casual and addictive game... 

all the best for the rest of the jam
return the favor by Trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948

Developer

Thank you for playing! Unfortunately, it seems I'm not able to play your game. I downloaded it but it doesn't seem to launch :(

Submitted(+1)

Excellent puzzle game. Very creative too.

 If you get a chance, come rate my game please: https://itch.io/jam/gmtk-2019/rate/463297

Developer

Thank you very much! Rated :)

Submitted(+1)

Very creative, difficult and mind boggling! I found it quite enjoyable, and would even without the timer.

Developer

Thanks for playing! I appreciate your feedback and your time :)

Submitted (1 edit) (+2)

The tutorial was super helpful. If you're planning to continue working on this, I wouldn't mind a casual mode with no timer. Solving these was a lot of fun!

Developer

Thanks a bunch for playing and for your kind words! Casual mode is a great idea, I can't believe I didn't think of it haha. Thanks for the feedback! :)

Submitted(+1)

It took me a while to learn the rules, but once I did I really like that it turns into a 'Spot the difference' game as well as a 'solve the puzzle' game - especially when there was no difference!

I'd like to have a larger 'minimum' step count to make the puzzles a little more difficult once I spotted what was different between the two - usually it was only one or two arrows and that made it fairly simple to get the right start point.


Overall cool idea!

Developer

Thank you so much for the support! Given more time, I would have liked to design the puzzles or make them follow a difficulty curve, but given the time restraint I just randomly generate puzzles and solutions. I'm really happy you enjoyed it, thanks for your comment :)

Submitted(+1)

I got 26! Is that good?

Very neat concept; gives me some good ideas for things to try out in my own games. The tutorial was very useful. I found while playing that a strategy of "Click any tiles that look different as fast as possible" seemed to work better than actually thinking through the puzzles, so it might be good to penalize wrong answers (maybe no time limit, but after a wrong answer you lose?).

Nice work!

Developer

Thanks, and 26 is a great score! You do actually lose a point for each wrong answer, but yeah a big part of the strategy starts out with identifying different tiles and then finding the source from there. I'm glad you enjoyed the game, and thanks a bunch for playing it! :)

Submitted(+1)

A very neat little puzzle game! I really appreciate the tutorial, very helpful.  Keep it up!

Developer

Thanks a million! Much appreciated :)

Submitted(+1)

Original idea, pretty difficult at first but not too hard to figure out. Kinda wish you could back out at a certain point of the tutorial but other than that I enjoyed it. How many puzzles do you have total? I only got 10 (facepalm)

Developer(+1)

They're randomly generated, so there's an infinite number of puzzles! It's different each time you play. Thanks for checking it out! :)

Submitted(+1)

This is really fun for a puzzle game, really enjoyed playing it. Also great job designing around the theme of the jam!

Developer

Thank you so much! I appreciate your comment :)

Submitted(+1)

Very fun little puzzle game. Great use of the theme.

Developer

Thank you for playing! I'm glad you liked it :)