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Cannoneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1004 | 3.400 | 3.400 |
Adherence to the Theme | #1126 | 3.400 | 3.400 |
Overall | #1272 | 3.067 | 3.067 |
Design | #1571 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. Please look at my game as well https://itch.io/jam/gmtk-2019/rate/461311 I hope you'll like it as much as I liked yours :)
A fairly original idea but I'm kinda lost about what the numbers represent and what to do other than just constantly putting cannonballs into the cannons, maybe a little more game juice or feedback to show us what's specifically going on (like when we take damage or deal damage etc.) . I like the graphics and the general gameplay tho.
The idea is very original.
Original interpretation of the theme
Little fun game, even though winning took me around 30s andI really did not understand what was going on. The idea is great but definitely more dynamics is needed (a bit of screen shakes, being hit, maybe a way to deflect the cannon balls or something?). Game would also benefit from more mechanics than just grabing bomp and smashing it in to the cannon..
The game seemed fun, however I was a bit confused with what the numbers meant, were they health/enemies remaining? The how to play page was good maybe just add in what each of the 3 numbers mean of both you and the enemy.
Its how many enemies/friendlies there are. You lose when one of the armies on your side hits 0. You win when one of the enemies armies hits 0.
I kind of like such game. Quite enjoyable. Stay on it and get it going, could be a neat defense game of some sort.
Stay crunchy.
Interesting idea! Seems like it needs a little more to get the intensity going though. I'd like to be able to see enemies coming and watch them get hit by the cannon shots.
Something to do post-jam :)