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There' s only one chance, ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #55 | 4.500 | 4.500 |
Overall | #109 | 4.250 | 4.250 |
Design | #120 | 4.188 | 4.188 |
Adherence to the Theme | #560 | 4.063 | 4.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really like it, it's a bit iffy when moving around those bottomless pits but this would be super cool to play with a touch screen :D
Felt great being the ultimate ninja and closing the game. This needed more precision than a hardcore FPS! Could be an excellent mechanic for an action game, or a great mobile game!
Check our game: https://cerosware.itch.io/one-stick-shooter
Fun and original game! Nice art and I like the slashing sound effects! The game could use some music and maybe a few more sound effects though. Nevertheless a great game!
Great art design
Please check our game to https://itch.io/jam/gmtk-2019/rate/461656
Wish I was on my home computer playing this - similar problem as Koveras. Cool concept, I'll give it another shot when I get home!
Love the mechanic!!
You should definitely play it with a good gamer mouse with high sensitivity -- my cheap office hardware is just not precise enough to trace the proper path within the allotted time. Still, props for a very original concept. I did find it a bit unfair that red ninjas can just jump over the pits, whereas the blue guy sometimes falls through the floor by just clipping a pit corner. I think it would add an interesting strategic element if the enemy ninjas could fall, too, so you could effectively win on their turn if you ended your movement in a spot where all the remaining enemies would fall into pits as they tried to reach you.
I loved the visuals. The game was really challenging and the liiiiiittle amount of time made me SUPER ANXIOUS! Even if I think it was a little too hard in some levels, the experience was great.
I would love to see this in the future, with more levels, some level selection screen and MAYBE a few (1 or 2) seconds before you have to take action so you can see were are the enemies, the way it is right now obliges you to fail the first time.