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A jam submission

Flight Of The ElectrodudView game page

A not-so endless runner for the GMTK Jam 2019.
Submitted by Jordan Han (@ThatGuyYouDK) — 3 hours, 39 minutes before the deadline
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Play electrodud

Flight Of The Electrodud's itch.io page

Results

CriteriaRankScore*Raw Score
Design#864.2644.264
Overall#3993.9073.907
Adherence to the Theme#6064.0004.000
Originality#9643.4583.458

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 48 to 41 of 48 · Next page · Last page
Submitted(+1)

Absolutely phenomenal, feels exceptionally good to play with gorgeous 'juice' 10/10 thematically interesting and consistent, this one I will probably be playing for a while (seriously if you add a little more to this you could release it on mobile no problem)


(also thanks for the art of our game, i showed the rest of the devs and they very happy because of it)   

Developer(+1)

Sorry for the post-results response, but thank you very much! I'm glad to hear you enjoyed the game, and it's real nice of you to say you'll maybe play it again!

Submitted (2 edits) (+1)

This one is simple, but also really fun! Great work! The game actually reminds me of one of my older projects ^^

Developer

Sorry for the post-results response, but thank you for playing! And I took a quick look at that older project, and it is pretty dang similar! Nice work, though! I'm glad you enjoyed the game!

Submitted(+1)

Cool little game! It does exactly what it needs to do and does it well. I don't know if the increased difficulty while the game progressed was intentional, but it was cool. It felt like I was learning how it worked and applying it dynamically, and it had a great flow state. I wish there was just a litttlllleee bit more content, but I appreciate how polished and tested it feels. Great work on this.

Developer

Sorry for the post-results response, but thank you so much! I'm glad you enjoyed playing the game! The difficulty increasing was actually intentional, I'm glad you noticed! Not to ruin the illusion for ya, but it isn't that advanced I'm afraid! I would love to figure out how to do adaptive difficulty, though! Apologies that there wasn't much more to play, I would've added an endless mode if there had been time!

Submitted(+1)

Ok, firstly, best Itch.io game thumbnail.

Secondly, great scheme of doing the fanart and playing/rating games - a really nice gesture for everyone (hopefully it isn't stressful for you to do over 213 bits of art for others alongside playing their games, wow that's a lot of games and art, big kudos!)

Thirdly, freaking great game that kept me smiling throughout! Really nice Only One™ theme usage with the only one button (this really made me feel as cool as I did back in the Miniclip days with Gravity Guy!! gosh that game was good, thank you for modernising that nostalgia into a fun package!) as well as the presentation - clear, simple to understand with a good difficulty curve!

Also, nice idea with the highest score/voltage being 1. Makes sense, and it's Only One™!

Sound design and game feel really effective here. If you get around to making a mobile port of this, please let me know, I'll download it!

Just wondering, is this game procedurally generated or is it a set level?

Developer(+1)

Hey, thanks so much for playing the game, bud! And glad you like the mess of a thumbnail. :P

Doing the bad fan art is just really fun, and it happens to make people happy! Beyond stress that I wouldn't get around to everyone, it wasn't stressful. :D

I'm super glad to hear that you liked the game! I wasn't sure I'd done enough with the Only One™ theme, so I'm glad you think I've used it well! And I'm happy to hear that the difficulty curve has gone down alright, as well as the sound design and game feel. I tried to spend a fair bit of time making the game look, sound, and feel good considering its simplicity in gameplay!

And it's kind of just randomly generated - here's the code that spawns the platforms! It takes place in alarm[0] on the level handler object I made. Hopefully, you can also figure out how I did the difficulty curve from this!:


Submitted(+1)

Best thumbnail of the jam.

Developer

many thanks, i put lots of thyme and F-ert (because i lost a lotta respecc) into it

Submitted(+1)

This was fun! I liked how polished your game looked, and the story, albeit simple, was also nice! Good job :)

Developer

Thank you very much! I'm glad you enjoyed the game, and liked the story!

Submitted(+1)

Good job, maybe i like less shine =D 

Developer

Thank you very much for playing! I'm glad you enjoyed the game. :D

Submitted(+1)

Finally got around to playing this after you did that glorious fan art for Einnsámr! You definitely didn't give yourself enough credit when you mentioned your game, it's really good. If there was a game feel rating, this would have 5 stars. Pressing that spacebar felt great, and your simple color scheme really communicated what was going on. Very easy to pick up and understand!

I would definitely get the timer and charge meters out of the middle of the screen, that really blocks the flow of the game. they could sit really nicely horizontally adjacent at the top of the screen I think.

But seriously, be proud of this, I genuinely had fun with it!

Developer(+1)

Thank you so much for your feedback! I'm real happy to hear you enjoyed the game! And I appreciate the feedback about the timer and the charge meter, that's definitely something I'd change in an updated version of the game. Thanks for trying the game out, and I'm still really glad you like the fan art!

Viewing comments 48 to 41 of 48 · Next page · Last page