Cool concept! There is the problem that there is not much variety in enemies or strategy to make it something more than a math choice. If you had more time, it would be cool to have extra attacks/spells, so you can have some choice, instead of finding out the enemy with the highest attack and attack him. But while the execution was lacking, the idea of only one turn per battle, is playing very well with the theme of the jam and it was a clever thought! Good job and good luck!
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Hero's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1871 | 2.373 | 4.333 |
Originality | #2141 | 1.826 | 3.333 |
Overall | #2145 | 1.826 | 3.333 |
Design | #2287 | 1.278 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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