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The Greatest Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1242 | 3.253 | 4.600 |
Design | #1444 | 2.546 | 3.600 |
Overall | #1505 | 2.781 | 3.933 |
Originality | #1700 | 2.546 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice execution of the "one bullet" idea, i really enjoyed the large variety of enemy design. The large fire ball really made for some challenging levels but sometimes it would get stuck bouncing from one side of the screen to another so my suggestion would be some way to change the bullet directory after you've cast it.
I think there's something funky going on with the movement, it looks to be grid based but it does not seem to line up with the floor tiles, making it kind of counter intuitive.
Good game, just has some frustrating level design.
I think it's clever how your attack becomes an obstacle for you to dodge. My only problem was that the (from what I could tell) grid-based movement made it trickier than necessary to dodge things.