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One Hand Drive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #8 | 4.818 | 4.818 |
Overall | #236 | 4.061 | 4.061 |
Originality | #258 | 4.182 | 4.182 |
Design | #897 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
One of the best I've tried so far! The fact that you need to keep moving the gas down makes the game! The game is of course incomplete, but as a jam entry is great! Would love some collisions and breaks and more snappy controls!
Thank you for the very kind words! I really appreciate the feedback! Yes collision is definitely on the top of my to do list for the post jam version (once I learn how lol). I agree that the controls could use some retooling. It's, frankly, very poorly communicated but there technically is a break function. If you push up on the throttle it accelerates in reverse. You can use that as a break. Unfortunately I never added an obstacle where you would need to do that so I'd imagine most players will never even notice that feature. I am thinking of adding a hand break too. Something to let players drift. Again thanks for the feedback!
This is such a fun little Idea. I just really wish there was more of a game here! overall for what you do have in 48 hours. great job!!!
Hey thanks! That's very kind of you to say! And that's fair, I'd also like there to be more game here 😂 I'm hoping to add on to this idea soon. Thanks for trying it out!
really great game and fun to play . well done!
here is my game, if you wanted to try.
https://itch.io/jam/gmtk-2019/rate/462032
The game play is so much fun, add a collectable or 2 and a ramp and it would be amazing
Glad you enjoyed! Definitely would like to expand on this in the future. And the ability to move up gentle inclines (or ramps who knows) is towards the top of my to do list!
Fun gameplay! Just wish there was a fail condition.
Thanks! Glad you enjoyed! I agree. I'd like to add collision to the gates and columns. Once I figure out how lol. Thank you for your feedback!
Fun gameplay! Just wish there was a fail condition.
Thank you for trying out One Hand Drive! One of the inspirations for the design of this game was Mark Brown's video on the level design of Uncharted. I tried to implement some of the principles shown in that video to guide the player around the course. Spoilers (lol)! I tried to guide the player's eye towards the next gateway by framing it in the gateway they are approaching. There are some branching pathways. At one point two pathways intersect. The gate that both of these pathways go through frames two different gates depending on which direction the player approaches it from. The whole course is contiguous and even reverses in direction at one point. Hopefully this gives the player a feeling of flow, where at each point the direction is clear by not explicit.