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Thank you for trying out One Hand Drive! One of the inspirations for the design of this game was Mark Brown's video on the level design of Uncharted. I tried to implement some of the principles shown in that video to guide the player around the course. Spoilers (lol)! I tried to guide the player's eye towards the next gateway by framing it in the gateway they are approaching. There are some branching pathways. At one point two pathways intersect. The gate that both of these pathways go through frames two different gates depending on which direction the player approaches it from. The whole course is contiguous and even reverses in direction at one point. Hopefully this gives the player a feeling of flow, where at each point the direction is clear by not explicit.