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Roundabout Richochet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #114 | 4.200 | 4.200 |
Overall | #564 | 3.756 | 3.756 |
Originality | #940 | 3.467 | 3.467 |
Adherence to the Theme | #978 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoy your game ! The levels were funny to overcome, not too hard, but not too easy either !
Maybe, it could help to add a visible line of sight, especially when the shot needs to be precise.
The line of sight would definitely help with the lining up. I was going to have one but didn't have time to get it done right, thank you for playing!
Solid level design, got stuck on the last level for a bit then finally figured it out. Worth continuing development, you could potentially add a bit more level variation similiar to red and blue platforms, maybe one that flickers or something and you have to time your shots or something like that.
Still, I thought it was fun, very well done on your level layout.
Some more variation would definitely make it fun for a full game :) Thank you for playing!
Nice game, good levels. Some of the levels were a bit "busy". I didn't really see the connection to the theme. Some more mechanics and trickier levels could really lead to a nice little game. Agree with what some one else said about (optional?) snapping to the center of tiles.
The initial idea was that you only had one projectile, and catching it back would let you reuse it.
A fun puzzler! Sometimes it's difficult to align with the center of those 45° reflectors, so snapping to a grid might be helpful, the puzzles do feel like they were based on a grid anyway. I like the twist with the red and blue reflectors.
Very nice concept. I think it could be fleshed out into a full game. I found the controls a bit trippy though. When it was moving round from the top/bottom it was fine but if I stopped on a vertical side I found it very hard to use A/D to move up/down, natural instinct was to use W/S.
The controls were supposed to be rotate clockwise and counterclockwise, it would have been easier to figure out if I had added those icons in. Thank you for playing!
This is a really fun puzzle game.
Some levels felt hard but I felt really satisfied when I finished them!
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Hey, we made a GMTK game too. Check it out!
Thank you, I'm glad you liked them! After spending so much time making them I couldn't be sure if they were hard at all, I'm glad I was wrong!
You're welcome! I'm looking forward to seeing more of your games in the future.
I also just noticed that you also use godot engine! We used that for our game too!