A really neat concept in a very concise and well done game! Great work!
Nice to see a game with some narrative as well!
Play game
Head Ache (GMTK 2019)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1026 | 3.042 | 3.042 |
Originality | #1202 | 3.169 | 3.169 |
Overall | #1264 | 3.089 | 3.089 |
Adherence to the Theme | #1412 | 3.056 | 3.056 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Like it a lot, nailed the theme and the concept is really unique, the 1 man RPG gameplay was really good.
I loved it so much! The story feels kinda relatable, and overall look and feel is great, nice job :)
This was short but nice! Two different game mechanics and a story on top but still makes sense, and all together in 48 hours is quite a lot.
Well done!
Interesting Idea. The boss was pretty tough, but I guess it was supposed to be like that.
As many other people have already noted, it is nice to see a story driven game on the jam for refreshment. It was neat in its art design and pace. Only nitpick that I have is that the furniture puzzle was a bit junky (the furniture was sometimes unresponsive and the bed broke in half like Scott's mind)
I felt like I was in a Twin Peaks episode. Head trip of a story (in a good way) and easy to understand mechanics. Thank for sharing!
Thanks, glad you managed to get through it easy enough without tutorial. That was part of the theme of the game as well we wanted people to feel just as lost as the character.
Indeed this game was made in RPG Maker, we wanted to make a project in it as we have never used it before and wanted to test its abilities. It served us very well in this case.
I like the story on this one. Pretty serious situation.
If you have a chance to give my game a rating I'd appreciate it:
Nice, round based combat. Haven't seen that in this gamejam before. Cool game.
Not many story driven games out here, this one is cool.
I would add more sounds effects, camera shakes and other things to improve the immersion and make it really feel like we are inside his head.
It may be related to the theme story-wise, but certainly not on game design. Maybe you could've battled Nega Scott several times, and as you learnt moves, he would too (or choose advantageous moves, like Gary on Pokémon), making him an interesting villain. Kudos for trying something new for you under the pressure of a game jam.
Check our game! https://cerosware.itch.io/one-stick-shooter
We wanted to have that end battle much more complex but ran out of time for it in the end. Our initial idea was to have a three stage fight with Nega Scott which would get progressively harder and involve much more dialogue between his negativity and himself, trying to get through it and the mechanics of the fight would differ based on what options you pick during the dialogue.
BUT its a 48 hour game jam XD
Also we wanted to create a game specifically using narrative rather than gameplay because it seems like everyone here has done the latter, and we wanted to be different.
I'll add your game to my list, trying to get through as many as possible using my forum post and comments here, so there is a good chance I'll get to it tonight.
Leave a comment
Log in with itch.io to leave a comment.