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TekkTomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1710 | 2.191 | 4.000 |
Adherence to the Theme | #1871 | 2.373 | 4.333 |
Overall | #1934 | 2.130 | 3.889 |
Originality | #2141 | 1.826 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
There are some balance issues and it's a bit missing sounds but the design is incredible, the concept is really great and it is well executed !
I believe it was a bug but i went from lvl 15 to 25 or so without seeing a single enemy, the levels were just chaining.
The different weapons are intersting and the map changing makes each of them better or worse which is something only a few games have, when you have lots of walls you better have the bouncing weapon, while the missile is really powerfull if the enemies are packed, etc.
Great job !
I really enjoyed this! With a bit of polish and balancing, I could see this turning into a pretty cool mobile game, easily. I find it especially interesting how it seems like we both had the same idea, but ended up taking it in completely different directions, seeing as my game is also a one button top-down shooter. I like how there's a tactical aspect to it. You can't just run and gun, you really have to get familiar with the pickups and decide which ones are good for your current situation, and which ones best suit your playstyle. Good job!
Really enjoyable game, only issue is the recoil movement should move the character a bit more. the the current movement is solid to avoid bits, but it makes it very difficult to avoid enemies.
Really enjoyed this one! Nice concept with the recoil movement. Will be even better with sounds, the ability to quit etc. :)
Thanks! yeah, we are kinda glad we even managed to release it in this state. We will definitely work on it further after the jam.