Hey, thanks so much for the indepth review, I appreciate it a lot! And I'm really glad you like the mouth animations, cause those were really hard to do (mostly because I suck at rigging)! :D
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I'm extremely split on the visuals of this game - on the one hand, I think they're very bold and cool. Almost pleasing in a weird way. On the other hand, I could barely see anything most of the time, so I raised the brightness on my screen all the way up (it did not help). Then I got flashbanged after I got on the train. But it really was interesting to look at. The atmosphere is pretty great too, so good job on that!
The story and general idea is pretty funny - as is your description on the game's page. The charm of the whole thing is on point!
The gameplay is alright, but one thing that left me confused is the lives and restart mechanic - when you get caught, you lose a life and get sent back to the start of the level, but your time doesn't get reset, and neither do the chests that you collected, which makes the game much harder. At that point, as the player, I'm better off just closing the game and starting it up again - unless I'm missing something?
Either way, good work!
Maybe a little too easy, but not bad at all! Like you mentioned in the description, the camera is a bit weird at times, but it really wasn't a problem. I think the difference between the awake and sleeping modes could have been bigger somehow - the way it is, their gameplay is essentially the same. On the other hand, I could see it working as an auxiliary mechanic in a game like this, if the other mechanics were a bit stronger or more interesting.
Still, good work!
That was fun! I spent much more time playing this game than I thought I would. If I had one complaint, it's that you made the enemies too adorable to shoot at.
Seriously though, I think this is a pretty solid concept, and the corruption mechanic does make the game more interesting. I would suggest forcing the player a bit more to become corrupted, because I managed to get pretty far into my last run without taking a single corrupt heart, so I just got too powerful for the enemies to keep up.
All in all, very solid work!
Short and sweet, though not very challenging. Since this is your first game, I have to say, I'm super impressed with what you've focused on - using simple graphics, and focusing on the gameplay is always a good idea, but especially when you're still early on in your gamedev journey.
All in all, the controls felt good, I've encountered no bugs, and the concept was clear and well executed! Good job!
When I sat down to play some jam games today, I definitely did not expect to see anything like this. That's a good thing though! Pretty original concept, though I seem to suck at it - but that didn't stop me from trying multiple times (-10/100 on my first try, 25/100 on my next two tries). Anyway, good job!
I really enjoyed this! With a bit of polish and balancing, I could see this turning into a pretty cool mobile game, easily. I find it especially interesting how it seems like we both had the same idea, but ended up taking it in completely different directions, seeing as my game is also a one button top-down shooter. I like how there's a tactical aspect to it. You can't just run and gun, you really have to get familiar with the pickups and decide which ones are good for your current situation, and which ones best suit your playstyle. Good job!