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LIFELINE(gmtk_jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #539 | 4.082 | 4.082 |
Overall | #810 | 3.531 | 3.531 |
Originality | #835 | 3.571 | 3.571 |
Design | #1125 | 2.939 | 2.939 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked the idea of a single lifebar to represent everything you have. Forces the player to make really strong decisions or face the consequences.
Thanks!
This was fun to play, albeit short. My suggestion would be to end the level after collecting the item, to give the player a sense of accomplishment after completing the goal. I love the design and art style and the game play is well done.
I had lots of plan but because of limited time i was not able to complete the game,Once you collect the sample you have to extract the sample, i wanted the player to face consequences of their past decisions, and optimize thier run but yes i agree that this can be improved greatly,thanks for the feedback really appreciate it
I was unsure if there was more than one level but I love the idea and it could get really creative if you put more pressure on the player and made it so you couldn't just kill every enemy and maybe had to dodge some. I don't know though because I'm not a game designer. What I do know is that this game has some potential and I think this deserves more levels. The world needs more of this interesting idea. Mark better play this.