A lovely interpretation of the jam theme! The art and sound effects are very nice, and the whole game is very captivating. Great job!
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LIFELINE(gmtk_jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #539 | 4.082 | 4.082 |
Overall | #810 | 3.531 | 3.531 |
Originality | #835 | 3.571 | 3.571 |
Design | #1125 | 2.939 | 2.939 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nicely done, I like the style.
Gameplay is pretty solid well put together.
Very cool idea, This really has that "Metroid 2" vibe on the original gameboy, i like the fact that instead of a jump you put a hover where you'd have to ajust your height, and the single limited resource makes you carefully consider each choice you make, nice and simple with quite some potential if expanded upon
Godd job on this one :)
Nice! The game definitely needed more challenges though, I can get trough most of the stuff without worrying too much. Not sure if it is a bug, but you can hold down mouse 1 and it will shoot a laser non stop. Touching the enemy and the spike should give more feedback as well, whether it is sound or through the UI. The monochrome aestheticis really pleasant and I like it a lot. Having a tutorial to explain the controls would also be nice to have. Overall, goob job on finishing the game!
Its a very interesting a fun idea but it needed a bit more challenge. It was pretty simple and not well balanced; maybe giving less fuel, or maybe enemies more dangerous, or giving maximum time for jetpack. These or ideas but apart from these details, Great job with this game!
Would love if you could check mine out too! Or not, no pressure ;)
The idea is simple and take after the theme of the last Ludum Dare. The problem is that there's no challenge in the game, enemies do nothing and you can pass them without any effort as well as all traps.
Simple, a bit too much maybe. There's not much going on, except going through the level as fast as possible. The controls are fine, but the jetpack doesn't activate sometimes when I walk. Also, if you rush trough the level (which you have to do if you want to stay alive) the bombs are useless. I don't really get the link with the theme, except with the life bar. it would have been more interesting to use it as another mechanic rather than a constraint, if you see what I mean. But apart from that, nice job :)
Nice short game. I lost multiple times till I learned how to be efficient with flying and when to use the bombs. The game art has some of metroid vibes. The controls are easy to discover but it would be appreciated if they were mentioned in the game page. The idea has a lot of potential if you plan to expand. You can add energy drops from enemies, pickable tools with a specific energy consumption that can be used to solve problem in multiple ways, weights for tools and pickup so for example flying with many tools in the inventory can use more energy. Overall, this game was really fun to play, Good job.
This is very cool - great looking, great take on the theme, fun to play, enjoyable to control, does everything right. Though I could have done with a little bit more life (I didn't play it overlong but I didn't notice a way of getting it back - like an energy pack or something, which would have been nice) :P
It does have an overbearing kind of tension; that constant tick down of your life-support and system energy as you explore this maze - a great distillation of an overused horror trope.
Very well done :)
It's a really nice and elegant interpretation of the theme. It forces you to make strategic decisions. That's a really good idea. I also really like that you have to go up again and that an even bigger challenge to manage your life bar.
Some technical details like collisions could be more polished but they are functional and enough to express the concept.
Really well done! Congrats.
I like what the game tries to achieve and the feel of rush it gives. I love the idea of a lifetime bar, but it would've been nice if there were bonuses that would increase the lifetime so you could play it endlessly if you knew how to manage the time. When the game starts it takes a little while to get used to the controls, but after that the game seems pretty natural. Overall I like the game and what it tries to achieve. Good job!
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