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Godot guy's one gun quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1893 | 2.214 | 3.500 |
Overall | #2254 | 1.687 | 2.667 |
Adherence to the Theme | #2366 | 1.581 | 2.500 |
Design | #2369 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
At first i didn't understand i had to give up an input. A strange but interesting mechanic. Although shooting is kind of the only one you want to keep after getting knockback on your shots.
The game crashed on the 5th level. I'm not entirely sure how it would've worked anyway, though, as it showed 3 enemies in the same area as the godot guy, 2 of which were in mid-air.
yeah, the 5th level kinda broke last second and i couldn't find the bug, the mid-air enemies you are referencing were most likely the jumping slimes, anyways, thanks for checking out my game :)