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Level Editor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #634 | 3.463 | 3.463 |
Originality | #643 | 3.732 | 3.732 |
Overall | #692 | 3.512 | 3.512 |
Presentation | #1529 | 3.268 | 3.268 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The control over the level design is given to the player, instead of the developer.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
really like the game, and i can see it's potential, yet it's super unforgiving, each platform is one cube long and is pretty hard to land on., also it can really ruin the rest of the level if you built the first few stages wrong, for improvment i'd suggest increasing the cube size and shrink the levels a bit.
I really enjoyed building my own level, then got to the point where I felt like I screwed myself when I had to use what I had build. Super cool design having to navigate passed things I had already done, was a surprising but nice twist. Great job!