Really awesome! This was a lot of fun to play, simple but effective. It felt like a very substantial game, and is fantastic for a game jam submission. I think the balance could do with a bit of work, sometimes it's too easy and sometimes too hard (mainly the scaling of the enemies). I think this might be a result of the randomness of the upgrades (good idea, sometimes a little difficult to tell instantly what the effect was but the cumulative result was very satisfactory). A couple of maybe bugs: the shooting was a little off centre, which is a pain in a game that requires accuracy, and sometimes the closeness points didn't seem to be given even if I was right next to the enemy. Overall a really fantastic game that I enjoyed immensely, you should definitely continue development!
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Trelic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4177 | 2.012 | 2.700 |
Presentation | #4281 | 2.087 | 2.800 |
Overall | #4744 | 1.863 | 2.500 |
Originality | #5299 | 1.491 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The progression system is split into tiers, with abilities you get in each tier. Each time you unlock a tier, you get a random ability. The player is "Out of Control" of their build.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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