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Unruly Beams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #155 | 4.268 | 4.268 |
Fun | #334 | 3.696 | 3.696 |
Overall | #350 | 3.750 | 3.750 |
Originality | #785 | 3.661 | 3.661 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control your weapon
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Love the concept. Having your lasers also be your health is very clever. One suggestion I have that might be worth trying out is having rotate clockwise/anticlockwise buttons instead of aiming with the mouse, as it feels a bit awkward to point elsewhere than where you're aiming.
Cool game. I think the art is nice and the gameplay is fun. It is an interesting idea that is well executed. Well done :)
Really loved this game! Could perhaps do with a slightly clearer colour to show which gun is warming up though as it can be very hard to keep track of when everything is moving so quickly. Loved it though!
The controls were pretty hard but just enough so that it wasn't extreme
Could've used some function to make rotation faster? Or maybe I could've had my mouse closer to the ship hmm... Oh, and more arcade-like music maybe would've fit better?
Anyway, really nice game! Enjoyed it :)
I really dig the concept! Though I found the controls quite challenging. If you turn around too fast, you will skip over some enemies - which kind of makes sense to prevent the players from trying to cheese the game by drawing infinite circles with their mouse, but also punishes people who are not trying to do so and just turned around in the last second. Also my brain felt quite overwhelmed by having a scope that doesn't actually indicates where you're aiming at. I'd imagine using an analogue stick to turn around would feel a lot more intuitive. Lastly I found it quite hard to differentiate the default orange of the ship from the yellow of the soon-to-be-fired canon - you might consider increasing its size temporarily as well to make it more obvious. Or you know, choose more contrasting colors, lol. All in all, fun game with minimal, but polished presentation and a nice variety in levels. :)
neon makes me go yes, and this game makes me go double yes, one of the best i played so far
Quite interesting concept, I like it, the visuals and audio fit very well with the game, my biggest gripe with it are the controls which feel really akward, I feel that with a controller or with a fixed mouse point, this game would have felt a helluva lot better
Very good game nontheless
The controlled randomness was great idea!