ayyyyo this game slaps , dman it's one of the jam games that I enjoyed the most, really unique way to interpret the theme, love that card walking animation , did you made those by yourself ? , one suggestion is the gun equip time is too high , and when enemies gang up on you in corner then it bugs out I think , because it was not equipping any weapon, that could be fixed. but I had playing it, please develop this further into a full game.
Anurag1212
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yay, really unique take on theme, and that art slapppsss lol, one thing I didn't get does the enemy also get the number what we got on dice ? and does enemies power setup randomize ? I wish we could see the enemies setup so that we can plan our next set up according to it, but anyway I had fun playing it
really nice take on theme, damn that prophet betrayed me , that red button was too difficult to activate , also you could increase the speed of dice when it is returning , because I was trying to dodge enemies but dice speed and my speed was equal so it was not returning to me, I had to stop for a while for it to return, otherwise it's a nice concept, had fun playing it
Things I love about your game :
- concept is pretty neat and something unique
- low poly, heck yeahhhh
- Winds Howling (I see what you did there you sneaky witcher fan😉
Things that can be improved :
- Camera control is too janky , like it's too weird sometimes it goes right , sometimes left
- I got a bug which is when I rolled, it used the last effect that was used not the one that was shown on top , like it was wall in my 4th turn then on 5th I got bouncy but It showed me wall then on 6ht I got wind but it showed bouncy castle and so on, I think array pointer got decremented by one lol
- then each time when a effect shows up you zoom in, display it, then zoom out, I personally feel that is not necessary , you can add a effect display in UI somewhere in corner of screen and that zoom in - zoom out just adds a delay and disrupt gameplay
- also some music
Other than that I fing loved your game, please develop it into a full fledged game , may be android , it has potential😁
very neat trick to implement theme, I enjoyed it, some pointer ,player is getting stuck in wall , if we go too close to wall then we cant jump it gets stuck , then also at some point I didn't even need to jump , I am just walking through the gap, getting stuck in next platform and that platform is pushing me up. I really liked that crouch position lol
awesome implementation of theme, I like the vibe of game , one issue though the player should be able to rotate both sides I think , else it's difficult , then about your resolution issue, what you have to do is set some preferred resolution in unity under preferences settings and on itch while publishing it asks for resolution for web, dont use auto resolution ever, it always f**s up , enter the resolution manually that you have given in unity .
damn that's too harsh , it's like 2d dark souls , your weapon is weak af and literally the first enemy can use ultra instincts lol , I love the concept and your take on theme , I think it lacks checkpoint or health refills so that I don't die so easily and come back to where I started hmmm come to think of it, I think you are a fan of souls like games, anyway I had fun playing it, also I wanted to ask, is the environment 3d , like the platform and stuff ?
really awesome work and nice interpretation of theme , I cheesed one location where I was supposed to use teleport face but I used hint face then stoop on top cube , it lifted me high enough to jump through the gap, also after getting magnet the missile got bugged , I didn't die and missile was stuck at one location but apart from that great game.
yo nice one ,a unique take on theme, I think there is a bug where I rolled the dice vertically so, the horizontal face should not change right but they were getting swapped and all of sudden it stopped swapping , it's like it fixed itself , would have been more fun if you had implemented in 3D, which engine did you use ?
hey , thanks for your feedback but I already know all these 😅, fact is I didn't get time to work on any of these heck I didn't even get time to add post processing, and about the environment, I am too bad at environment designing and lighting so I just slapped the first material I found online😂.
Shoot I was going to add a text above those dice views but it completely slipped my mind and I am realising that now.
Damn, the environment it really spooky , and love your take on the theme, controls are a bit tricky , I think the character accelerates way to fast but overall its a blast. I would really love to discuss how you achieve such beautiful level design and you can give me some tips too , let's hit up on discord whaddya say ? my discord handle alkatraz1299#6248