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Descontrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4228 | 2.115 | 2.176 |
Originality | #4292 | 2.229 | 2.294 |
Fun | #4364 | 1.944 | 2.000 |
Presentation | #4365 | 2.058 | 2.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A platformer game where you dont control the main character
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I am a fan of the 'control the level, not the character' concept, but this felt somewhat unresponsive. There were several times I would try to right click a platform to remove it, and i wouldn't work. I also feel like more could have been done with the level layouts. They mostly seemed to be just a flat ground with a flag somewhere in the air, and a pre-set timing for the character's jumps. Consider adding more varied terrain like a wall that the character has to get over, or a pit they could fall in. Also consider, rather than pre-timed jumps, the jump could be triggered by a level feature that you place just like you do a platform.
Edit: The character is also very cute
great game good job having the level being controled insted of the character is smart
Simple idea: Control the scenario instead of the character. You performed it directly, and in fact followed the theme. I believe you can do something much more elaborate and polished, the proposal is still interesting! Peace!