If this place took place in Australia it'd be... "Down unda"
Terrible terrible joke aside, this was a pretty clever game. I only very occasionally got stuck in the geometry, but gravity switching games have that a lot.
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Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #752 | 3.380 | 3.380 |
Overall | #992 | 3.348 | 3.348 |
Presentation | #1257 | 3.402 | 3.402 |
Originality | #1570 | 3.293 | 3.293 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the gravity is "out of control"
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
The idea is nice, but I would have liked for the gravity to be unable to "switch" to the direction that is already active, and to have the player controls adapt to the direction (Up and Down arrows when the player is on the wall, for example), and the levels might need some more design to prevent the player from just waiting for the easiest direction to progress.
Other than that and a few collision issues, the game plays fine and it was an enjoyable experience, nice work!
The game is great! But the collision when gravity turns is awkward. Sometimes I found myself locked in a position because collision got stuck in the wall. But beside that I loved the game!
The gravity mechanic is something I've seen before, the novel bit here being the fact that it changes randomly on a timer. In some ways this hindered the gameplay a bit - I found myself in situations where I'd be waiting for the right gravity direction to show up (in some cases it would be the same 3 times in a row), or the level was made quite easy by getting exactly the right gravity directions I needed from the start. However, I did enjoy timing jumps to have the gravity switch at a specific time needed to place me on a platform, so there is something to this mechanic. Nice job on the execution as well - other than a bug where I'd occasionally get stuck in a wall, it works nicely!
Fun little game with a clever concept. Just the acceleration and the gravity on the jump feel a bit too high for my taste, which made it very punishing. Also there is a lot of waiting for gravity changes to happen, maybe implement that the same direction wouldn't happen twice when the player is not moving for a certain amount of time. Just a thought, well done overall!
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It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you
Very cute! I wonder if we could get a button that would speed up the next gravity swap? I also ran into a bug where I got stuck in a wall and had to restart :P
Like your idea. each level is getting harder and harder. I have to think and move very carefully to reach the flag.
Great level design and idea. Sometimes I had to wait for the right gravity direction to appear (especially if the next direction was the same as the current one) but not that often. The character's movement felt a bit too fast making it difficult to time jumps right.
Very cool game! I found myself waiting sometimes, but not as often as I'd expect! Nicely done, the level design is great!
This gameplay is kinda similar to my game...even i wanted to do the gravity reverse thing and it is done well in ur game
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