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Pupper Protector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3460 | 2.419 | 2.846 |
Fun | #3467 | 2.288 | 2.692 |
Originality | #3674 | 2.484 | 2.923 |
Overall | #4141 | 2.157 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character 'Pupper' is out of your control, and so you control the fate of the obstacles.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Pupper is home! In the second level you have to react super fast, it would be cool if you had some time to see the level before the pupper starts moving so you can plan your strategy. I liked the graphics!
Love the concept of this puzzle game and the ZX Spectrum aesthetic.
However:
• Puzzles are too easy to figure out
• To solve the problem without killing pupper, you need lighting-fast reflexes, i.e. start moving the cursor immediately when you (re)start the level
• Difficult to pull off perfect timing due to travel distance between R key and WASD
Overall, great game! You've got the basic mechanics covered. Just needs a quicker cursor (or mouse input) and trickier puzzles. Maybe E should be reset key to help players pull off perfect timing (considering a QWERTY keyboard).
First thing, Thank you for playing and taking the time to comment!
Second thing, I completely agree with your comments!
The puzzles are lacking, so much that I opted out to call it a puzzle genre. It is unfortunate that it rely s on timing rather than thinking. I will speed up the cursor as I've tried mouse and it became even more easy, though perhaps giving options would be best?
I thought about having a delay after hitting restart which should treat the symptom but hopefully with better puzzle design reflexes wont be as important.
Anyway thanks again! thought no one would play let alone comment. :)