Play prototype
Meandering Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3080 | 2.417 | 2.417 |
Presentation | #3470 | 2.417 | 2.417 |
Overall | #3762 | 2.292 | 2.292 |
Originality | #4398 | 2.167 | 2.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game involves the player in a tank that's moving but unable to be controlled directly in any way.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I liked the concept and the cool take on the theme. The visuals, sound, and gameplay was giving me hard wii tanks vibes, which is a game I love by the way. A little polish and this could be a real fun game. Nice work, and great game!
Things I liked:
- The crunchy sound effects.
- The pseudo lock-on feature when I was aiming. Whether or not it was inadvertent, it helped a lot with the aiming.
- The destructible environments!!
I guess you would call this game an on-rails, top-down 2D shooter? I think a concept like this would improve with *some* control over the path of the tank. Maybe not directly by pushing left or right, but maybe your path could be determined by the number of enemies you killed, or if you destroyed certain elements of the set (in some ways like Star Fox), or even being able to choose the driving pattern of the tank (evasive, gung-ho aggressive, diagonals, etc.). But it's a game jam, so I know you were crunched on scope!
Anyway, by virtue of the fact I'm spit-balling these ideas means your game sparked my imagination! I sense a lot of potential! Thanks for the game, I enjoyed myself.
Sometimes taking control away from players is a good decision, but honestly here it didn't feel good. All you can do is shoot, you can't dodge bullets by moving around and the gameplay gets old pretty quickly. It's not a bad game execution-wise, you made a great job in given constraints (especially the destructible bullet), but it just doesn't seem like this idea will work out.
It's still a bit rough, but It plays quite ok. Neat concept too.