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Delayed Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1162 | 3.470 | 4.250 |
Fun | #1393 | 3.062 | 3.750 |
Overall | #1672 | 3.062 | 3.750 |
Presentation | #1788 | 3.130 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As control inputs are delayed walking in the "Delayed Dungeon" the player feels out of control at first and has to think about each move.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Very nicely done! I really like the puzzle this one offers. Not having a grid on map I think, was a smart idea. Keeps the spacing a challange.
Short and sweet, excellent presentation and game mechanic. I wasn't sure how exactly the (I'm assuming) enemies are dangerous since I successfully avoided running into them and avoided being in their line of sight. Good job ramping up the challenge, I never felt like there was a major difficulty spike. Well done!
I loved the idea! Really felt out of control! Nice job!!
Thanks for playing :)
I really like this idea, trying to keep track of where you will be, and where the enemies will be is a real challenge!
This is great, took me a second to understand the mechanic but it's actually really fun. Pretty hard though.
Thank you :)
REALLY neat mechanic! but also very frustrating hahaha. i think the last level took me three tries to get all the way through, and the second-to-last i'd almost gotten to the stairs when i miscounted one step. i liked it!
Thanks for your feedback! I know it's a bit tricky. In a full-fledged game I probably would have put more effort into level design and testing :D