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Chopter Pop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1510 | 3.005 | 3.188 |
Overall | #1960 | 2.946 | 3.125 |
Originality | #2417 | 2.946 | 3.125 |
Presentation | #3493 | 2.416 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Once the player launches the spinning chopter they don't have control over it anymore.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Overall a fun experience, only I found the soundeffects a bit unpleasing to the ear. But other than that quite good :)
Hey there, fun game it was reminiscent of the old flash bubble pop games, it was super chill and it was always pretty hype to keep the chopter popping just a little bit longer.
Nice game :) as others have said, a mouse aim would give you a bit more control when choosing your angle. I can totally imagine that with a theme to it, this being something that I would play on a mobile device :) Good Job!
You have a very interesting premise for a game but there is room for improvement. If you take it a bit further, you can include things like combos for higher scores, or bubbles that do more than just stand still.
I also would have preferred to aim with the mouse because using WASD just won't cut it.
Nice job on the game! it would be cool if there were some things to add variety, like obstacles that spawned or higher score orbs took more hits to break.
it's very simple but it works well! i just wish it was possible to aim with the mouse
I considered this! If I develop the game further I'm definitely adding mouse controls. The more precise control the player has over their launches the better. This was obvious when I tested the game with an Xbox controller, so aiming with the mouse would be great too.
Really fun, could be made into casula peggle like gameI feel like not enough information is being communicated to the player... sometimes a seem to be able to relaunch and other times not.
Yeah I agree, next time I should focus more on making things clearer. There is a countdown on the player for how many to pop until you get your launch back, and the purple circles refilling your launch aren't explained at all in game. Definitely room for improvement. Thanks for your feedback!