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Roboboi and The Great Loss of Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3850 | 2.416 | 3.091 |
Presentation | #4027 | 2.203 | 2.818 |
Fun | #4260 | 1.990 | 2.545 |
Overall | #4346 | 2.061 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Console break: your controls are disabled.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I like the concept of this game, however it would be nice to receive a clearer indication that i took damage from the fire and maybe a HUD displaying the damage of each system since they are not always on screen.
The grappling feels slow and sometimes when pressing the fire extinguisher and the particles fly way to high of low and miss the fire right in front of the character, That might what your going for there though.
Otherwise nice game
The main problem I have is that the game is really unclear. I did the tutorial, and then launched the game. But I did not understand the goal of the game. If it is to survive, why is there so few hazards ? The level design did not help me to find the answer either.
I think you have to work on how you can make things more clear to the player. Thank you for your work and good luck for your next project !
Jiggly, wiggly ragdoll physics-based control of a "repairman". Good idea and games like Octodad have made this sort of control work. But it's tough to get right and requires a ton of tuning which just isn't possible in a 48hr jam.
Graphics are good. Idea is good. Tutorial is good. Grappling hooks are always a winner. But unplayable for me, in it's current state.