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Jiggly, wiggly ragdoll physics-based control of a "repairman".  Good idea and games like Octodad have made this sort of control work.  But it's tough to get right and requires a ton of tuning which just isn't possible in a 48hr jam.


Graphics are good.  Idea is good.  Tutorial is good.  Grappling hooks are always a winner.  But unplayable for me, in it's current state.