Jiggly, wiggly ragdoll physics-based control of a "repairman". Good idea and games like Octodad have made this sort of control work. But it's tough to get right and requires a ton of tuning which just isn't possible in a 48hr jam.
Graphics are good. Idea is good. Tutorial is good. Grappling hooks are always a winner. But unplayable for me, in it's current state.