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Robo Racket's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4125 | 2.162 | 2.900 |
Originality | #4403 | 2.162 | 2.900 |
Overall | #4435 | 2.012 | 2.700 |
Fun | #4839 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1 player doesn't have the full controll to succeed.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Nice idea and art but the enemy spawn rate should be increased IMHO
Kinda fun, as others already said some more rewarding feedback would help a lot (just some score counter would do wonders). Maybe also let the enemies come more frequently, played it alone and still found myself waiting for the next enemy a lot of the time.
Interesting game! I think my main problem with this is the lack of rewarding feedback to the player. No scores, no satisfying sound effects, no camera shake or other cool effects, just a small particle effect every time you destroy an enemy, which while those sounds unimportant, does make your game a bit less fun, at least for me of course. Still, I really like the idea and the visuals are cool.
Yo’,
The idea is interesting, but I couldn’t find neither the art or sound choices attractive, but that’s just my taste. The game could be fun to kill some time, but theres no much to it, no score, no real progress.
I like the idea that this is either an ambidextrous game or you need two players.
I really could have used some tutorial though so I didn't have to test around to find the controls.
Yeah, sorry about that. I posted the controls on the page to make up for it, but that didn't help apparently. Thanks for the comment I appreciate your thoughts and opinion :)