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Curse of MicroTranslations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #892 | 3.300 | 3.500 |
Originality | #1291 | 3.418 | 3.625 |
Overall | #1511 | 3.123 | 3.313 |
Presentation | #3628 | 2.357 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's controls has an energy meter type deal that keeps depleting every time you move around. If you aren't careful, you can definitely ran out of control of your character.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
very good :)
The concept of this game is really cool! please keep working on it, i think that with a bit more polishing it will became Amazing! Please check out my game too :D
the game has a very good idea and mechanics, im not a big fan of the artstyle tho
Funny idea! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
I'm very glad I gave your game a chance. The art could use some work, but the idea to have limited arrow key movement is good and leads to a lot of resource management. This is the stepping stone to a deep and entertaining arcade game.
great concept idea and fun game!
Definitely an interesting mechanic, where u run out of ways to control your character the more you use it. Art is not the greatest but it suffices for what you are able to make in 48 hours. only downside is that it's be great to be able to attack by holding down the mouse button. "Wew kewl" -blockycow 2020
Yes, it did hook me on to 7 retries, definitely a good one! Not sure what exactly was out of control here. But i liked the idea
Intresting concept.
Really fun! I think with more time the graphics could be upgrading a bit; it's a "flash game" looking at the moment, but the core mechanic is a really great one. It actually made me think about every little move I made. Good job!
Really liked how the WASD movement amounts went down when you used them. Only thing I would have liked was a way to regain a bit of health? Maybe trading it for more movement points? Really cool game overall :)