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The Passengers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4403 | 2.162 | 2.900 |
Overall | #4865 | 1.789 | 2.400 |
Presentation | #4954 | 1.714 | 2.300 |
Fun | #4969 | 1.640 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are trying to stop an infection on ship from getting Out of Control. On top of that you don't have direct control of the people on the ship.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
A cool little experiment! I felt like I didn't have any controls over the systems. My initial thought was to lock everyone up and try to limit their access to the resources depending on their needs. At some points all of the doors opened and I couldn't do anything. Some sort of explanation or development of the UI would help your game reach more eyes.
Good luck!
A little too frustrating for me. Had to deal with memory leaks after playing through a second time, couldn't repair engine 2, didn't really have much feedback as to what was or wasn't being done correctly.