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Belle's Kitchen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1039 | 3.542 | 3.542 |
Overall | #1207 | 3.250 | 3.250 |
Fun | #1262 | 3.125 | 3.125 |
Originality | #1845 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Robot chefs are out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really enjoyed this. It has a bit of a slow start when you're just sort of waiting around, and I don't think the tutorial screen is as helpful as it could be, but once I got into it and the pace picked up I found it really fun. It's just polished enough, the controls are nice and responsive, the music loop isn't annoying, and there's a suprising amount of depth, what with food going off if you leave it too long and the fact that once you've memorised the recipes you can quickly swap foods out in order to stop the robots from messing up. I'm really impressed at how you handled the scope of this, and I hope you keep up the good work!
Wow! The music and art here is very creative. The gameplay is fun and engaging as well. Just nitpicking here, but I couldn't find much incentive game-wise to put food in the fire rather than just leaving it on the floor? Anyway, this game is certainly out of control, and I had fun figuring out the recipes and getting quicker at swapping foods around. Great job!
Great mechanic that fits the theme and is fun to play. I also like how the music volume and the lights are reduced when in debt. Also, why ponies?
Catchy tune. I liked the fast pace nature of the game. A "cheat sheet" of how each meal is made would have helped. Once in dept the darkening of the room was a brilliant touch and the red robots' eyes started to look demonic haha.
I would appreciate it if you'll have time to check out my game.
Goodday sir ;)
The art style was really good, and I think the gameplay matched the theme.
Cool game, though maybe some weighted RNG or something else to make the player feel more like a loss is their fault and less because of the RNG, but overall nice concept!
Awesome, thanks for the comment. There actually already is some RNG being tiped in your favour as well as some adaptive difficulty to keep you in the game, but I could only cram in so many in this silly little jam project.
Very nice concept, pretty stressful but very fun! It really is out of control and challenging, nicely thought gameplay and cute artstyle!