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Snowless Road's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2421 | 2.646 | 3.000 |
Presentation | #3090 | 2.583 | 2.929 |
Overall | #3469 | 2.394 | 2.714 |
Originality | #4786 | 1.953 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The melting is out of your control, but jumping is!
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The idea of Frogger rethinking is great. I really like how the melting mechanics works. The only problem is the lack of feedback and sounds.
Not sure if it were my skills or the game, but as other comments mentioned, the water were sometimes fine, and sometimes impossible. Randomly generated maps are a hard thing to do, though, so not so much of a big deal if you fix these problems later. Apart from that, I always liked this type of games for mobile, and I think your game has a potential to become one of those games. Not really fits the theme, by the way, but whatever, I still liked it. Good luck with the further updates and work :)
Nice small frogger game, however couldn't get past the water due to the rings not spawning in any quantity
Fun little game! I'm not sure if it fits the theme, but the music made me laugh!
Nice game, it's like snowman frogger. I like the look of this one but the snowballs looked like rocks at first so I tried to avoid them, lol.
Good job!
Yep, it is suppose to be white, but with my lighting skills in Unity that's the closest I could get for now. I'll get better thanks to your feedback!
Don't see how this relates to the theme. Couldn't get past any of the water parts, since whatever floats goes in the same direction and speed. All seems procedural, which is good.
I tried to connect the melting mechanic to the jam's theme. But it turned out to be more narrative-based than gameplay-based. Procedural level generation needs much more tweaking, but most of the time I managed to get across small water parts. It's a shame it didn't happen for you. I will try to look into it! Thanks for the feedback!