Play game
SlowBurn [GMTK20]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3083 | 2.683 | 3.600 |
Overall | #4271 | 2.087 | 2.800 |
Fun | #4367 | 1.938 | 2.600 |
Presentation | #4718 | 1.863 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Trying to keep an unstable system in control for as long as possible but it can easily tip out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
An interesting idea! It took a moment to get a hang of it, but after it clicks it’s pretty fun to watch everything unfold.
My problem with it is that it sometimes gets pretty laggy. For seemingly no reason, it doesn’t react to me clicking a tile, and a few seconds later it clicks another one on its own. It also lags out a lot when you click an exploding tile and the chain reaction sets a lot of tiles alight.
One way I can see this be improved is to make the fire burn a lot longer. Right now, when you set the first tile on fire you only have around a second or two before the game ends (if you don’t put another fire in the field). Having it burn longer would give the player some time to think about their next move instead of clicking nearly instinctively.
Overall, a nice idea for a game. I liked it. ;)
The instructions didn't make much sense to me at first, but then I realized this game is a variation on Minesweeper! I haven't run into many variants on that classic game, so good job on finding something fairly unique.
I'm a busy person and am grateful that this game doesn't take long to figure out or to play to completion. Nice submission!
Thanks! I felt like it became a bit like minesweeper though with an action part. Wasn’t initially what I planned - it just kinda ended up that way :)
Took me a while to get the hang of it, but I managed to get 183 in the end!