Play Gamejam-Jam
The things we do for Love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #307 | 3.724 | 3.724 |
Overall | #386 | 3.724 | 3.724 |
Originality | #728 | 3.690 | 3.690 |
Presentation | #896 | 3.621 | 3.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mechanically, twofold: One, the heroine cannot stop moving once movement starts, it is only possible to change direction. Two, more literally, as a player you are soon also "Out of controlS" - each room has a limited number of button presses. And finally, thematically love's out of control. :D
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I liked the concept, even though the first tries are complicated, time to get used to the controls.
I found some early levels quite hard, while some later ones relatively easy, and the game crashed when I finished a level.
But overall I did enjoy the game ! Great work :)
A crash, that's weird! I've just tried the levels, and I got to the end in the build - but I probably didn't test enough different windowses (like I didn't manage to get the difficulty curve right, ehehehe...)
Did you use Windows 7 or 10, if I may ask?
Regardless: Thank you for playing it, all the same! :)
I played all the way through to the end and I loved it! The concept was simple which made it really intuitive and meant that a lot of depth could be built in with the guards, directional-panels, spikes etc. I think my favorite thing about it is how it broke me out of the way I/we usually play platformers; almost every level had me calculating whether it would take fewer inputs to turn left and right to get across a platform, or fewer inputs to go at a sharp angle and time a few risky jumps. And because the player can't stop, that calculation has to take place quickly and it makes it extremely fun. I really really loved this!!! Honestly if you expand on this I would buy it!!! [I did think level 17 had a big difficulty spike but I got through it!]
This was fun, and I love the 2D Sprites in a 3D world.
A nice combination of Puzzle and Platforming. Though in Level 17 the difficulty suddenly spiked. I couldn't beat it. I got very close, but not quite. And that after I had pretty much always plenty of time and moves left in the levels before.
Still, I had fun playing your game.
Thank you a lot for trying it.0
If I could reupload it, I'd definitely make that one easier, it's a difficulty spike for several people. I didn't even notice when playtesting myself, and as a foolish first time jammer, that caused trouble. I'm glad it gave you enough fun until that point! :)
And thankfully it's not an earlier level so players actually expierence quite a bit of game before running into this wall. :D