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MOV's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #179 | 3.918 | 3.918 |
Fun | #295 | 3.735 | 3.735 |
Presentation | #319 | 4.082 | 4.082 |
Originality | #439 | 3.857 | 3.857 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Zach-like/Lightbot programming game where some of your inputs are predetermined and/or change each execution.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Awesome game! Very clever idea and execution. I think that some way of controlling everything using the keyboard would be amazing!
Good work!
Love programming games, dealing with the possible random options works well for puzzles and the increasing speed in Error Correction's solution was great.
Super impressive jam game! The puzzles were challenging and engaging with a finely dialed difficulty curve, always teaching a new mechanic/concept. I loved the idea of having to work around some OOC inputs, especially when those started changing! Felt like I was using the same muscles as debugging. I wasn't familiar with the format, so it did take me a bit to figure out where the "nodes" were so I could enter inputs, but then I was off to the races!
Amazing game! Such a cool concept! I just think there should be more options for the commands, It would be super cool if you could control the game using the arrows and stuff like that, It would really add to the experience of that "hacker/coding" type of aesthetic.
Amazing game! Such a cool concept! I just think there should be more options for the commands, It would be super cool if you could control the game using the arrows and stuff like that, It would really add to the experience of that "hacker/coding" type of aesthetic.
This is a really clever little puzzle game with a nice minimalist aesthetic and a concept that I found very easy to grasp. I can see a lot of potential for puzzles with many different complex solutions and could easily be expanded upon by adding more commands and different types of obstacles. Great job!!